Action Point table
From Sagataflwiki
(Difference between revisions)
												
			
		|  (testing) |  (Introducing and explaining abreviations) | ||
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| ! Class !! Weapon !! Staff !! Brawling !! Karate !! Judo !! Thrown !! Missile !! Other | ! Class !! Weapon !! Staff !! Brawling !! Karate !! Judo !! Thrown !! Missile !! Other | ||
| |- | |- | ||
| - | | A ||  || Parry,  | + | | A ||  || Parry, Tact || Punch || Punch ||  ||  ||  || Dodge | 
| |- | |- | ||
| - | | B || Parry,  | + | | B || Parry, Tact || Attack  ||  || Kick ||  ||  ||  || | 
| |- | |- | ||
| - | | C || Attack ||  | + | | C || Attack || Crit ||  ||  ||  ||  ||  || | 
| |- | |- | ||
| - | | D ||  | + | | D || Preci, Crit, Charge || Charge ||  || Charge ||  ||  ||  || | 
| |- | |- | ||
| - | | E || Power  | + | | E || Power || Power, Prec || Charge ||  ||  ||  ||  || | 
| |- | |- | ||
| |} | |} | ||
| + | These are the abreviations used above. | ||
| + | {| | ||
| + | ! Abreviaton !! Meaning | ||
| + | |- | ||
| + | | Tact || Tactical Strike (except for Judo, where it means trip; or Karate its Tactical Kick) | ||
| + | |- | ||
| + | | Prec || Precise Strike | ||
| + | |- | ||
| + | | Crit || Critical Strike | ||
| + | |- | ||
| + | | Power || Power Strike | ||
| + | |} | ||
| + | |||
| [[Category:Sagatafl core combat]] | [[Category:Sagatafl core combat]] | ||
Revision as of 04:15, 5 October 2010
This article is to contain the Action Point table, for Speed Factors 0 to 9, and action classes A through E, and notes on which actions belong to which classes.
It is intended to be a temporary article, its content to be moved out into one or more separate and more elaborate articles eventually.
| SF | Class A | Class B | Class C | Class D | Class E | SF | 
|---|---|---|---|---|---|---|
| 0 | 6 | 8 | 10 | 12 | 14 | 0 | 
| 1 | 5 | 7 | 9 | 11 | 13 | 1 | 
| 2 | 4 | 6 | 8 | 10 | 12 | 2 | 
| 3 | 3 | 5 | 7 | 9 | 11 | 3 | 
| 4 | 3 | 4 | 6 | 8 | 9 | 4 | 
| 5 | 2 | 4 | 5 | 6 | 8 | 5 | 
| 6 | 2 | 3 | 4 | 5 | 7 | 6 | 
| 7 | 1 | 2 | 3 | 4 | 5 | 7 | 
| 8 | 1 | 2 | 3 | 4 | 5 | 8 | 
| 9 | 1 | 1 | 2 | 3 | 4 | 9 | 
This table assigns each combat action, except some move actions, to an action class.
| Class | Used for | 
|---|---|
| A | Dodge, Shield Block, Parry (Staff), Punch, Tactical Strike (Staff) | 
| B | Weapon Parry, Unarmed Parry, Attack (Staff), Kick, Tactical Strike (Weapon) | 
| C | Attack (Weapon) | 
| D | Precise Strike, Critical Strike, Charge | 
| E | Power Strike | 
Different table divided by weapon/attack mode
| Class | Weapon | Staff | Brawling | Karate | Judo | Thrown | Missile | Other | 
|---|---|---|---|---|---|---|---|---|
| A | Parry, Tact | Punch | Punch | Dodge | ||||
| B | Parry, Tact | Attack | Kick | |||||
| C | Attack | Crit | ||||||
| D | Preci, Crit, Charge | Charge | Charge | |||||
| E | Power | Power, Prec | Charge | 
These are the abreviations used above.
| Abreviaton | Meaning | 
|---|---|
| Tact | Tactical Strike (except for Judo, where it means trip; or Karate its Tactical Kick) | 
| Prec | Precise Strike | 
| Crit | Critical Strike | 
| Power | Power Strike | 
