Action Point table
From Sagataflwiki
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(Adding shield column content) |
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! Class !! Weapon !! Staff !! Shield !! Brawling !! Karate !! Judo !! Thrown !! Missile !! Other !! Class | ! Class !! Weapon !! Staff !! Shield !! Brawling !! Karate !! Judo !! Thrown !! Missile !! Other !! Class | ||
|- | |- | ||
- | | '''A''' || || Parry, Tact || | + | | '''A''' || || Parry, Tact || Block || Punch || Punch || || || || Dodge || '''A''' |
|- | |- | ||
- | | '''B''' || Parry, Tact || Attack || || || Kick || || || || || '''B''' | + | | '''B''' || Parry, Tact || Attack || || || Kick || || || || || '''B''' |
|- | |- | ||
- | | '''C''' || Attack || Crit || | + | | '''C''' || Attack || Crit || Tact || || || || || || || '''C''' |
|- | |- | ||
- | | '''D''' || Preci, Crit, Charge || Charge || || || Charge || || || || || '''D''' | + | | '''D''' || Preci, Crit, Charge || Charge || Bash || || Charge || || || || || '''D''' |
|- | |- | ||
- | | '''E''' || Power || Power, Prec || || Charge || || || || || || '''E''' | + | | '''E''' || Power || Power, Prec || || Charge || || || || || || '''E''' |
|- | |- | ||
|} | |} | ||
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! Abreviaton !! Meaning | ! Abreviaton !! Meaning | ||
|- | |- | ||
- | | Tact || Tactical Strike (except for Judo, where it means trip; | + | | Tact || Tactical Strike (except for Judo, where it means trip; for Karate it is Tactical Kick, for shield it is Tactical Bash) |
|- | |- | ||
| Prec || Precise Strike | | Prec || Precise Strike |
Revision as of 04:18, 5 October 2010
This article is to contain the Action Point table, for Speed Factors 0 to 9, and action classes A through E, and notes on which actions belong to which classes.
It is intended to be a temporary article, its content to be moved out into one or more separate and more elaborate articles eventually.
SF | Class A | Class B | Class C | Class D | Class E | SF |
---|---|---|---|---|---|---|
0 | 6 | 8 | 10 | 12 | 14 | 0 |
1 | 5 | 7 | 9 | 11 | 13 | 1 |
2 | 4 | 6 | 8 | 10 | 12 | 2 |
3 | 3 | 5 | 7 | 9 | 11 | 3 |
4 | 3 | 4 | 6 | 8 | 9 | 4 |
5 | 2 | 4 | 5 | 6 | 8 | 5 |
6 | 2 | 3 | 4 | 5 | 7 | 6 |
7 | 1 | 2 | 3 | 4 | 5 | 7 |
8 | 1 | 2 | 3 | 4 | 5 | 8 |
9 | 1 | 1 | 2 | 3 | 4 | 9 |
This table assigns each combat action, except some move actions, to an action class.
Class | Used for |
---|---|
A | Dodge, Shield Block, Parry (Staff), Punch, Tactical Strike (Staff) |
B | Weapon Parry, Unarmed Parry, Attack (Staff), Kick, Tactical Strike (Weapon) |
C | Attack (Weapon) |
D | Precise Strike, Critical Strike, Charge |
E | Power Strike |
Different table divided by weapon/attack mode
Class | Weapon | Staff | Shield | Brawling | Karate | Judo | Thrown | Missile | Other | Class |
---|---|---|---|---|---|---|---|---|---|---|
A | Parry, Tact | Block | Punch | Punch | Dodge | A | ||||
B | Parry, Tact | Attack | Kick | B | ||||||
C | Attack | Crit | Tact | C | ||||||
D | Preci, Crit, Charge | Charge | Bash | Charge | D | |||||
E | Power | Power, Prec | Charge | E |
These are the abreviations used above.
Abreviaton | Meaning |
---|---|
Tact | Tactical Strike (except for Judo, where it means trip; for Karate it is Tactical Kick, for shield it is Tactical Bash) |
Prec | Precise Strike |
Crit | Critical Strike |
Power | Power Strike |