Temp CFP
From Sagataflwiki
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| - | !rowspan=2| Endurance<>Levels !!colspan=2| WE !!colspan=2|  | + | !rowspan=2| Endurance<br>Levels !!colspan=2| WE !!colspan=2| W !!colspan=2| No !!colspan=2| R !!colspan=2| RE !!rowspan=2| EL | 
| |- | |- | ||
| - | !  | + | ! Cost !! CFP !! Cost !! CFP !! Cost !! CFP !! Cost !! CFP !! Cost !! CFP | 
| |- | |- | ||
| - | |  | + | | -3 || 0 || 4 || 0 || 5 || 0 || 6 || 0 || 6 || 0 || 5 || -3 | 
| + | |- | ||
| + | | -2 || 600 || 8 || 550 || 8 || 500 || 8 || 475 || 8 || 425 || 7 || -2 | ||
| + | |- | ||
| + | | -1 || 1200 || 13 || 1075 || 11 || 1000 || 10 || 950 || 10 || 875 || 8 || -1 | ||
| + | |- | ||
| + | | 0 || 2200 || 17 || 2100 || 14 || 2000 || 12 || 1900 || 11 || 1800 || 8 || 0 | ||
| + | |- | ||
| + | | 1 ||3700  || 24 || 3250 || 19 || 2850 || 16 || 2500 || 14 || 2150 || 11 || 1 | ||
| + | |- | ||
| + | | 2 || 6200 || 31 || 5000 || 24 || 4050 || 20 || 3300 || 17 || 2550 || 13 || 2 | ||
| + | |- | ||
| + | | 3 || 10400 || 38 || 7700 || 29 || 5750 || 24 || 3450 || 20 || 3050 || 15 || 3 | ||
| + | |- | ||
| + | | 4 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 4 | ||
| + | |- | ||
| + | | 5 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 5 | ||
| + | |- | ||
| + | | 6 || 48000 || 59 || 27950 || 49 ||  ||  ||  ||  ||  ||  || 6 | ||
| + | |- | ||
| + | | 7 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 7 | ||
| + | |- | ||
| + | | 3 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 8 | ||
| + | |- | ||
| + | | 9 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 9 | ||
| + | |- | ||
| + | | 10 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 10 | ||
| + | |- | ||
| + | | 11 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 11 | ||
| + | |- | ||
| + | | 12 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 12 | ||
| + | |- | ||
| + | | 13 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 13 | ||
| + | |- | ||
| + | | 14 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 14 | ||
| + | |- | ||
| + | | 15 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 15 | ||
| |} | |} | ||
| + | |||
| + | Cost, above, is in SP. All created characters must spend Skill Points on purchasing some Stamina, otherwise they start the campaign with Stamina 0, which is somewhat problematic. | ||
| {|style="margin: 2px;" | {|style="margin: 2px;" | ||
| ! Abbrev. !! Cost !! Meaning | ! Abbrev. !! Cost !! Meaning | ||
| |- | |- | ||
| - | | '''WE''' || 3 || Extreme dominance of white-fibre muscle types (fast-twitch). Endurance Levels are quite expensive, so you find it hard to build up stamina for long-term exertion (such as travel), but you get many Combat Fatigue Points (CFP) per Level. This makes you well suited to be a ''warrior'', poorly suited to be a ''soldier''. | + | | '''WE''' || 3 DP || Extreme dominance of white-fibre muscle types (fast-twitch). Endurance Levels are quite expensive, so you find it hard to build up stamina for long-term exertion (such as travel), but you get many Combat Fatigue Points (CFP) per Level. This makes you well suited to be a ''warrior'', poorly suited to be a ''soldier''. | 
| |- | |- | ||
| - | | '''W''' || 1 || Clear dominance of white-fibre muscle types (fast-twitch). Endurance Levels are somewhat expensive, so itis not easy for you to build up stamina for long-term exertion (e.g. travel), but you get more CFP per Level. | + | | '''W''' || 1 DP || Clear dominance of white-fibre muscle types (fast-twitch). Endurance Levels are somewhat expensive, so itis not easy for you to build up stamina for long-term exertion (e.g. travel), but you get more CFP per Level. | 
| |- | |- | ||
| - | | ''' | + | | '''No''' || 0 || Normal, genetic even balance of muscle fibre types. | 
| |- | |- | ||
| - | | '''R''' || 1 || Clear dominance of red-fibre muscle types (slow-twitch). Endurance Levels are somewhat cheaper, so you can do long-term effort longer (e.g. travel), but you get somewhat fewer CFP per Level. | + | | '''R''' || 1 DP || Clear dominance of red-fibre muscle types (slow-twitch). Endurance Levels are somewhat cheaper, so you can do long-term effort longer (e.g. travel), but you get somewhat fewer CFP per Level. | 
| |- | |- | ||
| - | | '''RE''' || 3 || Extreme dominance of red-fibre muscle types (slow-twitch). Endurance Levels are much cheaper, so you can do long-term effort much longer (e.g. travel), but you et markedly fewer CFP per Level. This makes you well suited to be a ''soldier'', but poorly suited to be a ''warrior''. | + | | '''RE''' || 3 DP || Extreme dominance of red-fibre muscle types (slow-twitch). Endurance Levels are much cheaper, so you can do long-term effort much longer (e.g. travel), but you et markedly fewer CFP per Level. This makes you well suited to be a ''soldier'', but poorly suited to be a ''warrior''. | 
| |} | |} | ||
| + | If in doubt, choose Normal. Only players who know what they are doing should choose WE or RE, as these have fairly extreme consequences. | ||
| + | |||
| + | One can argue that all five choices should have a cost of zero, but it may be a good idea to charge a slight cost from stark deviations from the statistical norm, and also WE and RE both have potential for activity-optimizated character creation. | ||
| [[Category:Temp]] | [[Category:Temp]] | ||
Latest revision as of 09:24, 17 March 2012
This is a temporary repository for material pertaining to Combat Fatigue Points, CFP, a resource spent on high-intensity physical efforts, typically in combat. People with white-fibre muscle type are better suited that this than they are at long-term exertion, while red-fibre people are the other way arund.
| Endurance Levels | WE | W | No | R | RE | EL | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Cost | CFP | Cost | CFP | Cost | CFP | Cost | CFP | Cost | CFP | ||
| -3 | 0 | 4 | 0 | 5 | 0 | 6 | 0 | 6 | 0 | 5 | -3 | 
| -2 | 600 | 8 | 550 | 8 | 500 | 8 | 475 | 8 | 425 | 7 | -2 | 
| -1 | 1200 | 13 | 1075 | 11 | 1000 | 10 | 950 | 10 | 875 | 8 | -1 | 
| 0 | 2200 | 17 | 2100 | 14 | 2000 | 12 | 1900 | 11 | 1800 | 8 | 0 | 
| 1 | 3700 | 24 | 3250 | 19 | 2850 | 16 | 2500 | 14 | 2150 | 11 | 1 | 
| 2 | 6200 | 31 | 5000 | 24 | 4050 | 20 | 3300 | 17 | 2550 | 13 | 2 | 
| 3 | 10400 | 38 | 7700 | 29 | 5750 | 24 | 3450 | 20 | 3050 | 15 | 3 | 
| 4 | 4 | ||||||||||
| 5 | 5 | ||||||||||
| 6 | 48000 | 59 | 27950 | 49 | 6 | ||||||
| 7 | 7 | ||||||||||
| 3 | 8 | ||||||||||
| 9 | 9 | ||||||||||
| 10 | 10 | ||||||||||
| 11 | 11 | ||||||||||
| 12 | 12 | ||||||||||
| 13 | 13 | ||||||||||
| 14 | 14 | ||||||||||
| 15 | 15 | ||||||||||
Cost, above, is in SP. All created characters must spend Skill Points on purchasing some Stamina, otherwise they start the campaign with Stamina 0, which is somewhat problematic.
| Abbrev. | Cost | Meaning | 
|---|---|---|
| WE | 3 DP | Extreme dominance of white-fibre muscle types (fast-twitch). Endurance Levels are quite expensive, so you find it hard to build up stamina for long-term exertion (such as travel), but you get many Combat Fatigue Points (CFP) per Level. This makes you well suited to be a warrior, poorly suited to be a soldier. | 
| W | 1 DP | Clear dominance of white-fibre muscle types (fast-twitch). Endurance Levels are somewhat expensive, so itis not easy for you to build up stamina for long-term exertion (e.g. travel), but you get more CFP per Level. | 
| No | 0 | Normal, genetic even balance of muscle fibre types. | 
| R | 1 DP | Clear dominance of red-fibre muscle types (slow-twitch). Endurance Levels are somewhat cheaper, so you can do long-term effort longer (e.g. travel), but you get somewhat fewer CFP per Level. | 
| RE | 3 DP | Extreme dominance of red-fibre muscle types (slow-twitch). Endurance Levels are much cheaper, so you can do long-term effort much longer (e.g. travel), but you et markedly fewer CFP per Level. This makes you well suited to be a soldier, but poorly suited to be a warrior. | 
If in doubt, choose Normal. Only players who know what they are doing should choose WE or RE, as these have fairly extreme consequences.
One can argue that all five choices should have a cost of zero, but it may be a good idea to charge a slight cost from stark deviations from the statistical norm, and also WE and RE both have potential for activity-optimizated character creation.
