Air Magic
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- | + | The Air Magic Realm contains Spells that can manipulate Air in various ways, and also create various harmful lightning effects (that is, lethal or otherwise shocking electricity, of high voltage and amperage), and Summon and Dominate various types of Air Elementals. | |
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+ | Summoning an Air Elemental should be done inside a [[Pentagram]], for safety, and the Summoner will usually want to have a high [[Dominate Summoned]] stat. It must also be emphasized that there are no low-level attack Spells in this Realm (or any other Realm); the lowest level Lightning Bolt Spell is 3rd level, and is a bit weak. | ||
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+ | Air Magic, along with [[Water Magic]], is a prerequisite Realm for [[Weather Magic]]. | ||
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== The Realm of XYZ == | == The Realm of XYZ == | ||
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[[Category:Air Magic Realm]] | [[Category:Air Magic Realm]] | ||
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Revision as of 16:45, 22 January 2011
The Air Magic Realm contains Spells that can manipulate Air in various ways, and also create various harmful lightning effects (that is, lethal or otherwise shocking electricity, of high voltage and amperage), and Summon and Dominate various types of Air Elementals.
Summoning an Air Elemental should be done inside a Pentagram, for safety, and the Summoner will usually want to have a high Dominate Summoned stat. It must also be emphasized that there are no low-level attack Spells in this Realm (or any other Realm); the lowest level Lightning Bolt Spell is 3rd level, and is a bit weak.
Air Magic, along with Water Magic, is a prerequisite Realm for Weather Magic.
Contents |
The Realm of XYZ
General information about the Realm
Simple Spells
Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.
sub-Realm
sub-Realm
Build Spells
Put all Spells here that use Build Points
Build Point Usage
Define here all the things that Build Points may be spent on
Related Item Abilities
Item Abilities that are classified as belonging to this Realm for the purpose of avoiding the out-of-Realm tax on Investments.
Pertinent Enchantments
Alternate sub-Realms
Other sub-Realms that are legal choices, e.g. "horizontal" sub-Realms for Necromancy
The world
World impact
The Ärth setting
Design Notes
Log of important changes
Quick mini-glossary
See also
Tables
Table for Spells:
SL | Spell name | Effect (SM/VSM) | R. | Dur. | Res. | Notes |
---|---|---|---|---|---|---|
1 | sn | eff (-) | r | d | no | xyz |
Table for Greater Spells:
GSL | Spell name | Effect (SM/VSM) | R. | Dur. | Res. | Notes |
---|---|---|---|---|---|---|
3 | sn | eff (-) | r | d | no | xyz |