Action Point table
From Sagataflwiki
(Difference between revisions)
												
			
		|  (Introducing and explaining abreviations) |  (Boldfacing, adding reduntant class column) | ||
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| Different table divided by weapon/attack mode | Different table divided by weapon/attack mode | ||
| {| | {| | ||
| - | ! Class !! Weapon !! Staff !! Brawling !! Karate !! Judo !! Thrown !! Missile !! Other | + | ! Class !! Weapon !! Staff !! Brawling !! Karate !! Judo !! Thrown !! Missile !! Other !! Class | 
| |- | |- | ||
| - | | A ||  || Parry, Tact || Punch || Punch ||  ||  ||  || Dodge | + | | '''A''' ||  || Parry, Tact || Punch || Punch ||  ||  ||  || Dodge || '''A''' | 
| |- | |- | ||
| - | | B || Parry, Tact || Attack  ||  || Kick ||  ||  ||  || | + | | '''B''' || Parry, Tact || Attack  ||  || Kick ||  ||  ||  || || '''B''' | 
| |- | |- | ||
| - | | C || Attack || Crit ||  ||  ||  ||  ||  || | + | | '''C''' || Attack || Crit ||  ||  ||  ||  ||  || || '''C''' | 
| |- | |- | ||
| - | | D || Preci, Crit, Charge || Charge ||  || Charge ||  ||  ||  || | + | | '''D''' || Preci, Crit, Charge || Charge ||  || Charge ||  ||  ||  || || '''D''' | 
| |- | |- | ||
| - | | E || Power || Power, Prec || Charge ||  ||  ||  ||  || | + | | '''E''' || Power || Power, Prec || Charge ||  ||  ||  ||  || || '''E''' | 
| |- | |- | ||
| |} | |} | ||
Revision as of 04:16, 5 October 2010
This article is to contain the Action Point table, for Speed Factors 0 to 9, and action classes A through E, and notes on which actions belong to which classes.
It is intended to be a temporary article, its content to be moved out into one or more separate and more elaborate articles eventually.
| SF | Class A | Class B | Class C | Class D | Class E | SF | 
|---|---|---|---|---|---|---|
| 0 | 6 | 8 | 10 | 12 | 14 | 0 | 
| 1 | 5 | 7 | 9 | 11 | 13 | 1 | 
| 2 | 4 | 6 | 8 | 10 | 12 | 2 | 
| 3 | 3 | 5 | 7 | 9 | 11 | 3 | 
| 4 | 3 | 4 | 6 | 8 | 9 | 4 | 
| 5 | 2 | 4 | 5 | 6 | 8 | 5 | 
| 6 | 2 | 3 | 4 | 5 | 7 | 6 | 
| 7 | 1 | 2 | 3 | 4 | 5 | 7 | 
| 8 | 1 | 2 | 3 | 4 | 5 | 8 | 
| 9 | 1 | 1 | 2 | 3 | 4 | 9 | 
This table assigns each combat action, except some move actions, to an action class.
| Class | Used for | 
|---|---|
| A | Dodge, Shield Block, Parry (Staff), Punch, Tactical Strike (Staff) | 
| B | Weapon Parry, Unarmed Parry, Attack (Staff), Kick, Tactical Strike (Weapon) | 
| C | Attack (Weapon) | 
| D | Precise Strike, Critical Strike, Charge | 
| E | Power Strike | 
Different table divided by weapon/attack mode
| Class | Weapon | Staff | Brawling | Karate | Judo | Thrown | Missile | Other | Class | 
|---|---|---|---|---|---|---|---|---|---|
| A | Parry, Tact | Punch | Punch | Dodge | A | ||||
| B | Parry, Tact | Attack | Kick | B | |||||
| C | Attack | Crit | C | ||||||
| D | Preci, Crit, Charge | Charge | Charge | D | |||||
| E | Power | Power, Prec | Charge | E | 
These are the abreviations used above.
| Abreviaton | Meaning | 
|---|---|
| Tact | Tactical Strike (except for Judo, where it means trip; or Karate its Tactical Kick) | 
| Prec | Precise Strike | 
| Crit | Critical Strike | 
| Power | Power Strike | 
