Temp CFP
From Sagataflwiki
|  (Making CFP values mor extreme for WE and RE, and adding one missing SP cost) |  (Made SP and CFP values more extreme for WE and RE, and somewhat for W as well) | ||
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Revision as of 20:53, 15 March 2012
This is a temporary repository for material pertaining to Combat Fatigue Points, CFP, a resource spent on high-intensity physical efforts, typically in combat. People with white-fibre muscle type are better suited that this than they are at long-term exertion, while red-fibre people are the other way arund.
| Endurance Levels | WE | W | No | R | RE | EL | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Cost | CFP | Cost | CFP | Cost | CFP | Cost | CFP | Cost | CFP | ||
| 0 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | ||||
| 1 | 500 | 8 | 1 | ||||||||
| 2 | 1000 | 10 | 2 | ||||||||
| 3 | 5000 | 17 | 3500 | 14 | 2000 | 12 | 1600 | 11 | 1000 | 9 | 3 | 
| 4 | 7500 | 24 | 5000 | 19 | 3000 | 16 | 2400 | 14 | 1500 | 10 | 4 | 
| 5 | 10000 | 31 | 7000 | 24 | 4000 | 20 | 3200 | 17 | 2000 | 12 | 5 | 
| 6 | 15000 | 38 | 10000 | 29 | 6000 | 24 | 5000 | 20 | 3000 | 13 | 6 | 
| 7 | 20000 | 45 | 14000 | 34 | 8000 | 28 | 6800 | 23 | 4000 | 15 | 7 | 
| 8 | 30000 | 52 | 20000 | 39 | 12000 | 32 | 10000 | 26 | 6000 | 16 | 8 | 
| 9 | 40000 | 59 | 30000 | 44 | 16000 | 36 | 14000 | 29 | 8000 | 18 | 9 | 
| 10 | 60000 | 66 | 40000 | 49 | 24000 | 40 | 20000 | 32 | 12000 | 19 | 10 | 
| 11 | 80000 | 71 | 60000 | 54 | 32000 | 44 | 30000 | 35 | 16000 | 21 | 11 | 
| 12 | 90000 | 78 | 80000 | 59 | 48000 | 48 | 40000 | 38 | 25000 | 22 | 12 | 
Cost, above, is in SP. All created characters must spend Skill Points on purchasing some Stamina, otherwise they start the campaign with Stamina 0, which is somewhat problematic.
| Abbrev. | Cost | Meaning | 
|---|---|---|
| WE | 3 DP | Extreme dominance of white-fibre muscle types (fast-twitch). Endurance Levels are quite expensive, so you find it hard to build up stamina for long-term exertion (such as travel), but you get many Combat Fatigue Points (CFP) per Level. This makes you well suited to be a warrior, poorly suited to be a soldier. | 
| W | 1 DP | Clear dominance of white-fibre muscle types (fast-twitch). Endurance Levels are somewhat expensive, so itis not easy for you to build up stamina for long-term exertion (e.g. travel), but you get more CFP per Level. | 
| No | 0 | Normal, genetic even balance of muscle fibre types. | 
| R | 1 DP | Clear dominance of red-fibre muscle types (slow-twitch). Endurance Levels are somewhat cheaper, so you can do long-term effort longer (e.g. travel), but you get somewhat fewer CFP per Level. | 
| RE | 3 DP | Extreme dominance of red-fibre muscle types (slow-twitch). Endurance Levels are much cheaper, so you can do long-term effort much longer (e.g. travel), but you et markedly fewer CFP per Level. This makes you well suited to be a soldier, but poorly suited to be a warrior. | 
If in doubt, choose Normal. Only players who know what they are doing should choose WE or RE, as these have fairly extreme consequences.
One can argue that all five choices should have a cost of zero, but it may be a good idea to charge a slight cost from stark deviations from the statistical norm, and also WE and RE both have potential for activity-optimizated character creation.
