Temp CFP
From Sagataflwiki
This is a temporary repository for material pertaining to Combat Fatigue Points, CFP, a resource spent on high-intensity physical efforts, typically in combat. People with white-fibre muscle type are better suited that this than they are at long-term exertion, while red-fibre people are the other way arund.
| Endurance Levels | WE | W | No | R | RE | EL | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Cost | CFP | Cost | CFP | Cost | CFP | Cost | CFP | Cost | CFP | ||
| -3 | 0 | 4 | 0 | 5 | 0 | 6 | 0 | 6 | 0 | 5 | -3 | 
| -2 | 600 | 8 | 550 | 8 | 500 | 8 | 475 | 8 | 425 | 7 | -2 | 
| -1 | 1200 | 13 | 1075 | 11 | 1000 | 10 | 950 | 10 | 875 | 8 | -1 | 
| 0 | 2200 | 17 | 2100 | 14 | 0 | ||||||
| 1 | 1 | ||||||||||
| 2 | 2 | ||||||||||
| 3 | 3 | ||||||||||
| 34 | 4 | ||||||||||
| 35 | 5 | ||||||||||
| 36 | 6 | ||||||||||
| 37 | 7 | ||||||||||
| 83 | 8 | ||||||||||
| 39 | 9 | ||||||||||
| 10 | 10 | ||||||||||
| 11 | 11 | ||||||||||
| 12 | 12 | ||||||||||
| 13 | 13 | ||||||||||
| 14 | 14 | ||||||||||
| 15 | 15 | ||||||||||
Cost, above, is in SP. All created characters must spend Skill Points on purchasing some Stamina, otherwise they start the campaign with Stamina 0, which is somewhat problematic.
| Abbrev. | Cost | Meaning | 
|---|---|---|
| WE | 3 DP | Extreme dominance of white-fibre muscle types (fast-twitch). Endurance Levels are quite expensive, so you find it hard to build up stamina for long-term exertion (such as travel), but you get many Combat Fatigue Points (CFP) per Level. This makes you well suited to be a warrior, poorly suited to be a soldier. | 
| W | 1 DP | Clear dominance of white-fibre muscle types (fast-twitch). Endurance Levels are somewhat expensive, so itis not easy for you to build up stamina for long-term exertion (e.g. travel), but you get more CFP per Level. | 
| No | 0 | Normal, genetic even balance of muscle fibre types. | 
| R | 1 DP | Clear dominance of red-fibre muscle types (slow-twitch). Endurance Levels are somewhat cheaper, so you can do long-term effort longer (e.g. travel), but you get somewhat fewer CFP per Level. | 
| RE | 3 DP | Extreme dominance of red-fibre muscle types (slow-twitch). Endurance Levels are much cheaper, so you can do long-term effort much longer (e.g. travel), but you et markedly fewer CFP per Level. This makes you well suited to be a soldier, but poorly suited to be a warrior. | 
If in doubt, choose Normal. Only players who know what they are doing should choose WE or RE, as these have fairly extreme consequences.
One can argue that all five choices should have a cost of zero, but it may be a good idea to charge a slight cost from stark deviations from the statistical norm, and also WE and RE both have potential for activity-optimizated character creation.
