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  • Combat Magic
    …n offensive capacity. It deals lmost exclusively with small-scale Tactical combat, character vs character, but may have a few Spells that affect larger scal… Note that Combat Magic and Defence Magic constitute a [[Realm Pair]], and make for a good c…
    3 KB (403 words) - 10:00, 8 April 2012
  • Most important action/combat terms
    …erms, abbreviations and acronyms pertinent to physical actions (especially combat and movement), sorted alphabetically. Note that there are [[:Category:Saga… Action Class is a system used to classify and categorize combat actions based on how quick they are to carry out and how much and how fast…
    15 KB (2491 words) - 10:48, 6 June 2011

Page text matches

  • Main Page
    …d also strategic-scale mass combat || [[Most important action/combat terms|Combat terms]]
    6 KB (811 words) - 14:22, 13 April 2012
  • What you can do to help
    …y to posts about issues that concern you (e.g. if you aren't interested in combat rules at all, feel free to ignore those posts; you don't even have to read… …e the many ways in which Enchantmetns and temporary spell buffs can change combat.
    38 KB (6551 words) - 11:37, 22 December 2010
  • RD
    …d in tools, e.g. combat "buffing" spells that gives an RD bonus to certain combat skills under some or all circumstances. …es may also modify the roll, such as inadequate lightning, strong winds, a combat target moving very fast, being airborne, or being of unusual size (an RN b…
    4 KB (703 words) - 02:39, 9 October 2010
  • Artificer
    … bonuses are in particular never applicable during anything that resembles combat, not even duelling or sparring, but damaging inanimate items, or helples o… … a weapon that is too large for him (or his species) to use effectively in combat. A Halfling could test a Human-scale broadsword without facing the normal …
    41 KB (7102 words) - 04:17, 28 December 2012
  • Lesser item
    [[Lesser item combat gear]] for weapons and armour, including one-time use arrows.<br> …manent Lesser items intended primarily or wholly for some usage other than combat, excluding light sources.<br>
    3 KB (430 words) - 03:11, 9 October 2010
  • Cleanser
    …ng childbirth, and even raising the dead (which costs Essence). Sagatafl's combat mechanics do not currently support any lasting maiming effects, such as lo… …tly an illegal choice, because there are no plans for adding rules so that combat results such as limb loss can occur)
    3 KB (555 words) - 11:56, 8 October 2010
  • Item Quality
    …rades, such as RD bonuses to skill rolls, lowered Action Point cost to use combat items (one or several Speed Factors, applied to a weapon or shield, these … …r carries shiny beautiful gear. Likewise, you can avoid a lot of dangerous combat (and some dangerous non-physical conflict) if you look like a serious kind…
    22 KB (3753 words) - 14:55, 10 October 2010
  • TSS
    | 0 || 1 Round || (6 Seconds, the duration of a combat Round) * Each combat Round is 6 Seconds.
    12 KB (2003 words) - 02:39, 9 October 2010
  • Action Point table
    == Combat actions == This table assigns each combat action, except some move actions, to an action class.
    3 KB (374 words) - 09:11, 1 June 2011
  • Creating a character
    … for physical exertion such as running or hiking or using effort-requiring combat maneuvers (all in combination with the [[Fitness]] ''conditioning'' trait,… … but if the item is mainly a Focus for militant Realms such as Fire Magic, Combat Magic or Defence Magic, it's all right for it not to have this discount.
    42 KB (7209 words) - 10:33, 21 December 2010
  • Spell Realm List
    ==== Combat Magic ====
    694 B (60 words) - 14:55, 19 December 2010
  • Strong Magic
    ==== Combat Magic ==== …, buy some extra Mystery Slots. Or if your Strong Magic applies to neither combat Spells nor deception Spells, then you don't have much need for Casting Opt…
    25 KB (3878 words) - 11:49, 7 May 2011
  • Jump Factor
    Jump Factor requires the combat reference sheet (which also contains the Action Point cost sheet) for jump… … Fleetness affects more important stats, such as Dodge and even most other combat skills, although most of the others are Agility-light.
    11 KB (1812 words) - 06:41, 26 December 2010
  • Satanic Item Abilities
    There is no bonus to any combat Skills (including Dodge), nor to working with traps or locks, nor to breat… The gimp on extra charges is to prevent this from becoming the ultimate combat weapon. With fairly limited charges, the wielder must choose his targets w…
    12 KB (1966 words) - 19:49, 22 May 2011
  • Step
    …ent action that a character may take as many times as desired, during each combat Round, as long as he can pay the Action Point (AP) cost. …cters are somewhat limited in the number of Move Actions they may take per combat Round (usually, the third costs Fatigue, the fourth costs a ''lot'' of Fat…
    5 KB (827 words) - 07:28, 26 December 2010
  • Initiative Roll and Action Points
    …downwards depending on preparedness, especially in the very first Round of combat, and also see the Surprise Initiative subsection further down. …and look in the fourth column. These Stunts represent experience in useful combat reactions and habits.
    22 KB (3759 words) - 10:02, 1 June 2011
  • Animal Shape Build
    In Sagatafl, shapechanging into an animal isn't about combat power, where bigger and stronger is better but rather about abilities, inc…
    3 KB (576 words) - 20:59, 26 December 2010
  • Spell Force
    …tead dictate or at least strongly suggest the need for increased Duration. Combat buff Spells usually last long enough already. If you can't kill it in 6 Mi…
    9 KB (1463 words) - 03:56, 30 March 2011
  • Combat Magic
    …n offensive capacity. It deals lmost exclusively with small-scale Tactical combat, character vs character, but may have a few Spells that affect larger scal… Note that Combat Magic and Defence Magic constitute a [[Realm Pair]], and make for a good c…
    3 KB (403 words) - 10:00, 8 April 2012
  • Defence Magic
    Defence Magic is for defence in combat and against combat-like forms of physical harm. …gic is useful alone, but can also be put to good use in combination with [[Combat Magic]], and these two together form a [[Realm Pair]].
    3 KB (388 words) - 09:59, 8 April 2012
  • Realm Pair
    | [[Combat Magic]] || [[Defence Magic]] || [[:Category:Grey Magic Category|Grey]] === Combat Magic and Defence Magic ===
    7 KB (1234 words) - 00:19, 28 April 2011
  • Action Points
    …in Sagatafl's rules for physical actions in time-critical situations (e.g. combat). Action Points measure how much a character can do in a given combat Round, with each physical action costing a number of Action Points (that c…
    5 KB (922 words) - 18:18, 4 February 2011
  • Bank
    …having a larger Bank is more desirable, in proportion to how much physical combat the character is likely to be involved in.
    4 KB (627 words) - 17:50, 4 February 2011
  • Elemental
    … and messengers, and perhaps as distractions. Warriors and Knights are for combat and destruction. Builders and Architechts are better suited for non-martia…
    7 KB (1121 words) - 17:07, 18 May 2011
  • Old Temp luck traits
    … or range of activities, e.g. luck-with-women, or looting luck, or luck in combat, and it produces coincidences of low implausibility a few times per Moon. …
    6 KB (947 words) - 23:18, 30 May 2012
  • Veteran Traits
    … Spellcasting Realm Skills (Necromancy, Fire Magic, Curses), nor to direct combat Skills, armed or unarmed, nor to Dodge or Shield skills, but they can appl…
    11 KB (1794 words) - 19:13, 23 February 2012
  • Top 12 jargon
    …often subtracted from each other, e.g. an Attack roll vs a Defence roll in combat (such as Sword skill vs Dodge skill).
    5 KB (887 words) - 12:22, 22 May 2011
  • Editor FAQ
    …y, making a character, resolving physical conflicts including movement and combat, and for learning and using various kinds of magic.
    18 KB (3173 words) - 23:46, 24 May 2011
  • Most important character creation terms
    …h. For instance one commander may have a significant superiority of ranged combat forces (typically archers), in a battle, which counts as 2 Edges, and a sl…
    5 KB (857 words) - 06:17, 6 June 2011
  • Most important in-play use terms
    …often subtracted from each other, e.g. an Attack roll vs a Defence roll in combat (such as Sword skill vs Dodge skill).
    8 KB (1327 words) - 01:08, 7 June 2011
  • Most important action/combat terms
    …erms, abbreviations and acronyms pertinent to physical actions (especially combat and movement), sorted alphabetically. Note that there are [[:Category:Saga… Action Class is a system used to classify and categorize combat actions based on how quick they are to carry out and how much and how fast…
    15 KB (2491 words) - 10:48, 6 June 2011
  • Temp Flaws overview
    …he character is inclined to assume that members of the group are feeble in combat, and that they do not constituce a tactical threat; that they are physical… | St || MPOW (1x'''C''': (''female'' version)<br>Combat / Courage / brawn / tactics)
    98 KB (13268 words) - 16:49, 17 February 2013
  • Sagatafl FAQ
    …and the use of Action Points is thought to be much superior to Quest FRP's combat time system with weapon-specific Blows.
    17 KB (2976 words) - 09:21, 28 October 2011
  • Old FAQ content
    … non-abuse-proof character cretation systems, are the skill expert and the combat monster. The combat monster, however, is often not an actual problem, but merely a perceived p…
    20 KB (3370 words) - 08:30, 28 October 2011
  • Major Changes
    …a Point totals, to a divided system where fatigue is accounted in discrete Combat Fatigue Points (CPF) that represent intense brief effort, and Exertion Int… * The combat system switched from using Blows to using a more fluid and flexible Action…
    22 KB (3608 words) - 22:05, 22 March 2014
  • Temp CFP
    …ts, CFP, a resource spent on high-intensity physical efforts, typically in combat. People with white-fibre muscle type are better suited that this than they… …build up stamina for long-term exertion (such as travel), but you get many Combat Fatigue Points (CFP) per Level. This makes you well suited to be a ''warri…
    3 KB (391 words) - 09:24, 17 March 2012
  • Temp MA Stunts
    …is article is meant as a repository for Martial Arts Stunts, including non-combat Styles such as Mental Training. It's going to be a long article, divided i… …es which Skills belong to which tier, and gives a complete list of the Non-Combat Style Skills.
    23 KB (3584 words) - 08:36, 8 April 2012
  • Temp Attributes and Stats
    … moving or far-away objects, typically of unarmed, melee weapon and ranged combat …'ish cost for Combat Dexterity, probably CF5, because of the potential for combat monster optimization.
    10 KB (1382 words) - 21:27, 30 June 2013
  • Temp Feint
    This is a repository for notes and rules about Feinting in combat, to be tranferred and modified into a complete and proper article at some … …peed, and Perception (Visual), although it should still require Dexterity (Combat). So those should be the main components of the APT Block for the Feint Sk…
    5 KB (861 words) - 02:52, 8 April 2012
  • Temp luck traits
    … it has to be potentially dangerous combat, or a potentially dangerous non-combat activity. Note that unlike most soldiers, player characters, whether soldi… … whether friends or foes), and only rolls for physical activities, such as combat and movement.
    12 KB (1970 words) - 10:16, 8 June 2012

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