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  • What you can do to help
    … words that are core to a particular subsystem (such as Essence which is a core element in the magic system), should only be turned into internal hyperlin… …gory further contains a category simply called Sagatafl, to which all game-mechanics and other RPG content belongs (again, usually indirectly). That which does…
    38 KB (6551 words) - 11:37, 22 December 2010
  • RD
    [[Category:Sagatafl core mechanics]]
    4 KB (703 words) - 02:39, 9 October 2010
  • Roll mechanic
    [[Category:Sagatafl core mechanics]]
    4 KB (800 words) - 02:39, 9 October 2010
  • Terrain type
    And these three, "irregular" ones, are only used in some game mechanics The core of Sagataf's Wilderness skills are the Terrain skills, defining the charac…
    6 KB (928 words) - 02:40, 9 October 2010
  • TSS
    This article defines the Time Step Scale, an important core element in Sagatafl, that is used extensively throughout the system. [[Category:Sagatafl core mechanics]]
    12 KB (2003 words) - 02:39, 9 October 2010
  • Extent
    | 15 || Galactic slice || 1/6 of non-Core galaxy, or the Core (but beware the radiation!). … suns begins to drop off much more drastically), and so the diamter of the Core is obviously much less than 50'000 LY.
    11 KB (1805 words) - 02:39, 9 October 2010
  • Creating a character
    … [[Perception]] and [[Will]] are the intellectual attributes, defining the core personality and intellect of the character. Intelligence maps directly to … Sagatafl almost ''is'' a character creation rules set, with tacked-on mechanics for action resolution, and character advancement derived from the characte…
    42 KB (7209 words) - 10:33, 21 December 2010
  • Step
    This section omitted, since it's a core concept of Human pedestrian mobility. Movement mechanics are tricky, when combining an Action Point subsystem with a grid-based map…
    5 KB (827 words) - 07:28, 26 December 2010
  • Initiative Roll and Action Points
    [[Category:Action mechanics]] [[Category:Core mechanics]]
    22 KB (3759 words) - 10:02, 1 June 2011
  • Action Points
    [[Category:Action mechanics]] [[Category:Core mechanics]]
    5 KB (922 words) - 18:18, 4 February 2011
  • Old FAQ content
    …ems, and this is due to bad design decisions having been made, at the very core of those systems, thus making them infixable; to fix such a system, one wo… <br>'''<font size="+1">Q</font>: Why have several roll mechanics? You got normal rolls, and Saving Throws, and Detailed Saves, and Coarse R…
    20 KB (3370 words) - 08:30, 28 October 2011

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