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  • Curse Magic
    Curse Magic is probably the most generally useful of the 4 Realms in the small Black C… Curse Magic makes ''extensive'' use of Build Points, making it versatile but also non-…
    4 KB (707 words) - 10:27, 8 April 2012
  • Shapechange Magic
    …Spell, and even attempt to cast it, but all Shapechange Spells have out-of-Realm prerequisites, and if these are not met, the casting attempt is at a sever… …ilar to his own (2-arms-2-legs for a Human). These have the [[Body Magic]] Realm as a prerequisite.
    4 KB (676 words) - 09:54, 8 April 2012
  • Animal Magic
    The Animal Magic Realm contains Spells that deal with animals in all sorts of ways. Animal Spells… … targets into animal shapes and [[Form]]s, and if also combined with Curse Magic, unwilling targets can also be shapechanged into animals.
    3 KB (423 words) - 09:56, 8 April 2012
  • Old deleted Spell Categories and Realms
    …s from Sagatafl's magic system, in the hope of making the existing Spell [[Realm]]s easier to understand. …Wizard magic that gave access to some Realms, and Clerical/Divine/Priestly magic that gave access to some Realms overlapping with the first ones.
    12 KB (1952 words) - 13:41, 20 January 2011
  • Realm Pair
    …. with a Focus, at a cost that is lower than the sum cost of boosting each Realm separately. …Strong Magic trait (this reminds The Designer that Spellcasting Talent for Realm Pairs must also be discounted), and likewise characters are encouraged in …
    7 KB (1234 words) - 00:19, 28 April 2011

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