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  • What you can do to help
    … to a particular subsystem (such as Essence which is a core element in the magic system), should only be turned into internal hyperlinks once or twice per … …kind of Enchantments, or more Spells to a Spell Realm page (e.g. more Fire Magic spells). Perhaps you think that between two extreme options, one strong an…
    38 KB (6551 words) - 11:37, 22 December 2010
  • Magic traits
    …t modify the character's ability to cast spells, Endow magic items, or use magic in some other ways. …Fire Magic, use only the highest Talent bonus (in thise case -2 RD to Fire Magic).
    13 KB (1998 words) - 03:01, 27 April 2011
  • Creating a character
    …to buy regular Skills (with numerical levels, e.g. Stealth, Seduction, Air Magic and Punching) and Lores (binary skills, ones you either have or don't have… … both Attributes pertinent to the magic systems, and in worlds with little magic one or both of them may be delegated to Secondary Attribute status, and re…
    42 KB (7209 words) - 10:33, 21 December 2010
  • Strong Magic
    …ve Advantage that applies to a subset of the Spells available in the Spell Magic system, making some spells cast by the character more powerful. Most often… …e chosen, or even a Category, or else Very Strong Magic (VSM) for a single Realm at great expense.
    25 KB (3878 words) - 11:49, 7 May 2011
  • Spell Force
    …Force value, but in addition to this, SPF is also affected by the [[Strong Magic]] traits. All such Advantages and DisAdvantages that modify SPF are cumula… …overlaps with [[Strong Magic]]. The cause of the cost multiplier is Strong Magic, so there's no extra cost penalty for having Increased Spell Force that ov…
    9 KB (1463 words) - 03:56, 30 March 2011
  • Spell
    …several magic systems in Sagatafl. A character can use many other kinds of magic, without ever having learned Spells. Likewise, for Illusion Magic, the five Greater Spell, Illusion I to Illusion V, are super-flexible, giv…
    12 KB (2008 words) - 05:07, 8 January 2011
  • Design Notes for the Spell system
    Sagatafl's spell magic system differs starkly from many other fantasy RPG magic systems, in that a character's power is in no way measured by the ''number… "I know a powerful Fire Bolt Spell!"
    10 KB (1713 words) - 05:31, 26 January 2011
  • Frost Magic
    …e and create cold in various ways, and also remove cold (although the Fire Realm has Spells with a similar effect that are easier to cast), and Summon and … …ized that there are no low-level attack Spells in this Realm (or any other Realm); the lowest level Frost Bolt Spell is 3rd level, and is a bit weak.
    2 KB (373 words) - 10:02, 8 April 2012
  • Fire Magic
    …ing and extinguishing it, creating heat, and Spells to Summon and Dominate Fire Elementals. …w-level attack Spells in this Realm (or any other Realm); the lowest level Fire Bolt Spell is 3rd level, and is a bit weak.
    3 KB (429 words) - 10:03, 8 April 2012
  • Combat Magic
    Combat Magic is about ''buffing'' characters and weapons so that they can fuction bette… …ps armour-strengthening buffs are found in [[Earth Magic]], and in [[Plant Magic]] for wooden weapons, e.g. staves.
    3 KB (403 words) - 10:00, 8 April 2012
  • Defence Magic
    Defence Magic is for defence in combat and against combat-like forms of physical harm. …[Fire Magic|fire]], [[Air Magic|lightning]], and even being hit by [[Earth Magic|stones or falling onto earth]]; these are found in the respective linked-t…
    3 KB (388 words) - 09:59, 8 April 2012
  • Realm Pair
    …. with a Focus, at a cost that is lower than the sum cost of boosting each Realm separately. …Strong Magic trait (this reminds The Designer that Spellcasting Talent for Realm Pairs must also be discounted), and likewise characters are encouraged in …
    7 KB (1234 words) - 00:19, 28 April 2011
  • Focus
    …rchery, in addition to being a weak Focus for [[Green Category Magic|Green Magic]], but Sláine is the kind of scarily ressourceful character who would sti… …wants to cast a Fire Bolt II Spell, and since it belongs to the Fire Magic Realm, it is covered by the effect of this Focus Enchantment, and so ''the RD is…
    10 KB (1696 words) - 06:56, 26 January 2011
  • Elemental
    | 6 || One Elemental Prince<br> (Very Strong Magic ''only'') || - ( - / 40) || 10 || 3 || Yes || 2d12 * One Elemental Prince (Very Strong Magic ''only'')
    7 KB (1121 words) - 17:07, 18 May 2011
  • Archmage Points
    …ourages - wthout ''preventing'' - the creation of characters with powerful magic traits, especially multiple such traits. …ra cost" to be a character who has that particular combination of powerful magic-pertinent traits.
    7 KB (1243 words) - 04:07, 30 March 2011
  • Veteran Traits
    Veteran Traits cannot apply to Spellcasting Realm Skills (Necromancy, Fire Magic, Curses), nor to direct combat Skills, armed or unarmed, nor to Dodge or S…
    11 KB (1794 words) - 19:13, 23 February 2012
  • Sagatafl FAQ
    … non-gamelable experience point system. That there were rules for creating magic items, rather than having these come into existence solely due to GM fiat … … fashion, that one way a character can express his individuality is in the magic item(s) that he creates for his own use, according to his personal needs a…
    17 KB (2976 words) - 09:21, 28 October 2011
  • Major Changes
    …the Archmage Point, introduced, to make it more expensive to have multiple magic-enhancing traits, but removing the need to have any "you may only purchase… == Magic Systems ==
    22 KB (3608 words) - 22:05, 22 March 2014

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