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  • Morrigans Finger
    | 3 || Lighten I || 0.4 || Reduces the weapon's [[Fleetness Penalty]] from -1 to zero
    4 KB (579 words) - 14:27, 20 January 2011
  • Artificer
    …he same way any stick or light staff does, because these have no intrinsic Fleetness penalty). This bonus to Hiking can be increased, making it easier for the …
    41 KB (7102 words) - 04:17, 28 December 2012
  • Item Quality
    …to increased Action Point cost to use (negative Speed Factors or a greater Fleetness Penalty), or severe lack of esthetic appeal (i.e. the item is ''embarassin…
    22 KB (3753 words) - 14:55, 10 October 2010
  • Jump Factor
    …ces. It is derived from Agility but heavily normalized, and is affected by Fleetness, and by Spells. …wise elephants have a very low average Agility and tend towards an abysmal Fleetness, so their JF will naturally be low.
    11 KB (1812 words) - 06:41, 26 December 2010
  • Step
    Fleetness table. Usually the cost is 1, meaning 1 AP per hex, but for low Fleetness values the cost may go up to 2 or even 3 AP per hex, at which point Move A… === High or low Fleetness values ===
    5 KB (827 words) - 07:28, 26 December 2010
  • Initiative Roll and Action Points
    … as long as he can pay the AP cost. The AP cost depends on the character's Fleetness, but is usually 2 APs per hex.
    22 KB (3759 words) - 10:02, 1 June 2011
  • Most important action/combat terms
    …g"-like weapon styles. The Agility Attribute itself also takes the greater Fleetness modifier, as do Balance rolls. Note that for very normal Fleetness values, of 3 or close to 3, the greater modifier is zero.
    15 KB (2491 words) - 10:48, 6 June 2011
  • Major Changes
    * Normal (or Human Average) Fleetness is 3, not 0. * Movement based on the Move Factor stat, which is modified by Fleetness, but is itself based on the Pace derived stat. Human average for Move Fact…
    22 KB (3608 words) - 22:05, 22 March 2014
  • Temp MF and Pace
    …and max values are only for "raw" individual Humans. Encumbrance and other Fleetness effects can certainly lower MF to less than -4, and so can effects that ac…
    2 KB (195 words) - 16:15, 15 April 2012

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