Search results
From Sagataflwiki
You searched for Fleetness (all pages starting with "Fleetness" | all pages that link to "Fleetness")
No page title matches
There is no page titled "Fleetness".
For more information about searching Sagataflwiki, see Help.
Showing below 9 results starting with #1.
View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500)
Page text matches
- Morrigans Finger | 3 || Lighten I || 0.4 || Reduces the weapon's [[Fleetness Penalty]] from -1 to zero4 KB (579 words) - 14:27, 20 January 2011
- Artificer …he same way any stick or light staff does, because these have no intrinsic Fleetness penalty). This bonus to Hiking can be increased, making it easier for the …41 KB (7102 words) - 04:17, 28 December 2012
- Item Quality …to increased Action Point cost to use (negative Speed Factors or a greater Fleetness Penalty), or severe lack of esthetic appeal (i.e. the item is ''embarassin…22 KB (3753 words) - 14:55, 10 October 2010
- Jump Factor …ces. It is derived from Agility but heavily normalized, and is affected by Fleetness, and by Spells. …wise elephants have a very low average Agility and tend towards an abysmal Fleetness, so their JF will naturally be low.11 KB (1812 words) - 06:41, 26 December 2010
- Step … Fleetness table. Usually the cost is 1, meaning 1 AP per hex, but for low Fleetness values the cost may go up to 2 or even 3 AP per hex, at which point Move A… === High or low Fleetness values ===5 KB (827 words) - 07:28, 26 December 2010
- Initiative Roll and Action Points … as long as he can pay the AP cost. The AP cost depends on the character's Fleetness, but is usually 2 APs per hex.22 KB (3759 words) - 10:02, 1 June 2011
- Most important action/combat terms …g"-like weapon styles. The Agility Attribute itself also takes the greater Fleetness modifier, as do Balance rolls. Note that for very normal Fleetness values, of 3 or close to 3, the greater modifier is zero.15 KB (2491 words) - 10:48, 6 June 2011
- Major Changes * Normal (or Human Average) Fleetness is 3, not 0. * Movement based on the Move Factor stat, which is modified by Fleetness, but is itself based on the Pace derived stat. Human average for Move Fact…22 KB (3608 words) - 22:05, 22 March 2014
- Temp MF and Pace …and max values are only for "raw" individual Humans. Encumbrance and other Fleetness effects can certainly lower MF to less than -4, and so can effects that ac…2 KB (195 words) - 16:15, 15 April 2012