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  • Domain Magic effects
    …can be put into a Domain with Domain Magic. See the main article, [[Domain Magic]], for the creation rules, calculating the cost of a DU (Domain Unit), and… There may be other types of Nodes in Domain Magic. Each is limited in number seperately, and may have different rules in all…
    17 KB (2723 words) - 01:03, 16 December 2010
  • Strong Magic
    …ve Advantage that applies to a subset of the Spells available in the Spell Magic system, making some spells cast by the character more powerful. Most often… …e chosen, or even a Category, or else Very Strong Magic (VSM) for a single Realm at great expense.
    25 KB (3878 words) - 11:49, 7 May 2011
  • Healing Magic
    Healing Magic is a Realm that contains Spells that helps the target to [[Recovery|recover]] and rec… … but powerful stuff, ''and'' knows Healing Realm Spells for the day-to-day healing of lesser problems.
    3 KB (497 words) - 09:55, 8 April 2012
  • Old deleted Spell Categories and Realms
    …s from Sagatafl's magic system, in the hope of making the existing Spell [[Realm]]s easier to understand. …Wizard magic that gave access to some Realms, and Clerical/Divine/Priestly magic that gave access to some Realms overlapping with the first ones.
    12 KB (1952 words) - 13:41, 20 January 2011
  • Major Changes
    …the Archmage Point, introduced, to make it more expensive to have multiple magic-enhancing traits, but removing the need to have any "you may only purchase… == Magic Systems ==
    22 KB (3608 words) - 22:05, 22 March 2014

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