Search results

From Sagataflwiki

Jump to: navigation, search

No page title matches

There is no page titled "Item creation".

For more information about searching Sagataflwiki, see Help.

Showing below up to 20 results starting with #1.

View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500)

Page text matches

  • What you can do to help
    …t don't exist yet. Each such links can be seen as a kind of "vote" for the creation of that article, so that one thing very advanced editors can do is to go a… …bination category for Item Creation Powers (e.g. the Divine Power of Bless Item, the Royal Power of Royal Imbue, and so forth), but also a catch-all categ…
    38 KB (6551 words) - 11:37, 22 December 2010
  • Article format guidelines
    …ces that have to do with magic which the player gets to make are character creation choices. …typically item Enchantments that can lower RDs or otherwise affect RDs, or item Enchantments that can give bonuses to attributes.
    11 KB (1888 words) - 16:54, 4 February 2011
  • Article in wikitext
    …and answer questions that are somewhat likely to be asked during character creation or during play. …M, or worldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or…
    3 KB (461 words) - 10:43, 30 March 2011
  • Domain Magic effects
    … Domain with Domain Magic. See the main article, [[Domain Magic]], for the creation rules, calculating the cost of a DU (Domain Unit), and so forth. …ch he can see or hear, or both if both effects were chosen, as if the Node item had eyes or ears. It is possible to Enchant one of these effects into a Do…
    17 KB (2723 words) - 01:03, 16 December 2010
  • Essence
    …Satanic Brownie Points which can then be used to channel Essence into item creation. It's a pretty bad idea to get into Satanism, though, because bluntly, it … ** Some permanent magics that are not item-related cost Essence, such as Enhancing animals, turning Enhanced animals …
    11 KB (1887 words) - 02:45, 9 October 2010
  • Essence traits
    This section is for Item Creation Reserves only, e.g. for Artificing, Charm-Making, and so forth. [[Category:Character creation]]
    6 KB (887 words) - 04:16, 30 March 2011
  • Making magic items
    …ar processes (Tree Magic, for instance, isn't regarded as being magic item creation).
    690 B (96 words) - 03:16, 9 October 2010
  • Magic traits
    …racter with Major Endowing Talent may pour Essence into an Essence Storage item as soon as his Endowing skill is 4. Any Aspect or Limitation bonus also applies to putting the Item Toughness Enchantment into items.
    13 KB (1998 words) - 03:01, 27 April 2011
  • Artificer
    …st use the Power while he is physically creating the item, i.e. weaving an item of clothing, forging a sword, or making a torch. … the inherent quality of the crafted item, but rather augments it, so each item will be ''better'' if the Artificer has crafted it with great skill.
    41 KB (7102 words) - 04:17, 28 December 2012
  • Charm-Maker
    …t any type and material, and pour some of his Essence into them during the creation, so that they become magical, and give specific benefits to the wearer. …or the Satanic are quite playable characters. Since Charm-Maker is an Item Creation Power, there are no Power Points.
    2 KB (236 words) - 10:37, 23 May 2011
  • Item Quality
    This article is about the phenomenon of Item Quality, a stat that defines the intrinsic quality of items and commoditie… Item Quality is used for tools, including military tools such as weapons, armou…
    22 KB (3753 words) - 14:55, 10 October 2010
  • Goodie Points
    Goodie Points, abreviated GPs, are the central character creation "currency" of Sagatafl. When creating a character, one has an amount of Go… The central decision of character creation - and the thing almost everyone won't ever get right the first time, which…
    39 KB (6728 words) - 16:56, 4 February 2011
  • Willpower
    …M, or worldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or… [[Category:Character creation]]
    7 KB (1044 words) - 15:49, 27 June 2011
  • Flaws
    …number that a character has, and which must thus be spent during character creation, is 20 Flaw Points (which is a bit "crazier" - or more eccentric - than an… …ating to play, and is recommended against as a choice for player character creation
    46 KB (7732 words) - 02:51, 1 January 2013
  • Simple Flaws
    This article contains the actual Flaws that may be chosen during character creation, and "purchased" with Flaw Points. …and answer questions that are somewhat likely to be asked during character creation or during play.
    4 KB (578 words) - 21:41, 25 December 2010
  • Creating a character
    … improvised in a variety of ways; since that does not count as character ''creation'', it is not covered in this article. …ems, and unlike most of the procedural" type 1 systems, Sagatafl character creation starts with a profoundly tabula rasa Human, average in every way, to which…
    42 KB (7209 words) - 10:33, 21 December 2010
  • Tree Magic
    …and answer questions that are somewhat likely to be asked during character creation or during play. …M, or worldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or…
    10 KB (1764 words) - 22:58, 7 December 2010
  • Strong Magic
    …M, or worldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or… [[Category:Character creation]]
    25 KB (3878 words) - 11:49, 7 May 2011
  • Spell Safety
    … less severe. (Possibly it was also intended to be RAW-legal to Enchant an item to apply a negative modifier to Fumbles; the text on Enchantment was often… …casting rolls. I didn't much like the idea of having a Focus or Focus-like item give a modifier to Fumble outcomes, because that would create confusion, a…
    6 KB (1071 words) - 00:18, 20 December 2010
  • Satanic Item Abilities
    This article contains Item Abilities that can only be Enchanted into items via Satanic Rites. See the… …ns. It lets the wielder designate ("mark") a target, effectively using the item to cast the Ability on the target, so that for the Duration, the wielder r…
    12 KB (1966 words) - 19:49, 22 May 2011

View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500)

Advanced search

Search in namespaces:

   
   
   
   
   
   
   
   

Search for  
Views
Personal tools
Toolbox