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  • Strong Magic
    …e chosen, or even a Category, or else Very Strong Magic (VSM) for a single Realm at great expense. For each single Spell sub-Realm, the table of spells has two extra columns, defining the effect of Strong …
    25 KB (3878 words) - 11:49, 7 May 2011
  • Spell Realm article template
    This is intended to be the template for the 24 separate Spell Realm articles, containing the basic structure that may be needed. …any crucially important information here, such as whether it is a Prestige Realm (like Weather Magic).
    2 KB (334 words) - 09:54, 8 April 2012
  • Curse Magic
    == The Realm of Curse Magic == === sub-Realm ===
    4 KB (707 words) - 10:27, 8 April 2012
  • Demonology
    == The Realm of XYZ == === sub-Realm ===
    3 KB (521 words) - 10:27, 8 April 2012
  • Horror Magic
    …ly harmful ones), also something that in some other RPGs are classified as Necromancy. In the Ärth setting, Horror Magic is the only Realm out of 24 that has a source known with absolute certainty: It was invented…
    3 KB (400 words) - 10:27, 8 April 2012
  • Necromancy
    Necromancy is mainly about two things: communicating with the spirits of the dead, an… == The Realm of Necromancy ==
    8 KB (1270 words) - 10:28, 8 April 2012
  • Water Magic
    The Water Magic Realm contains Spells that lets the caster manipulate water in various ways, and… …] stat. It must also be emphasized that there are no attack Spells in this Realm.
    3 KB (394 words) - 10:01, 8 April 2012
  • Shadow Magic
    …arious ways, including creating shadows and suppressing light sources (the Realm of Light Magic can also suppress light sources, but this requires higher l… == The Realm of XYZ ==
    3 KB (387 words) - 10:01, 8 April 2012
  • Light Magic
    …, including creating it, and suppressing or extinguishing it (although the Realm of [[Shadow Magic]] can do this better - it can do the same with lower lev… …itousness of this Realm. See the subsubsubsection labeled The Fluffy Bunny Realm, in the World Impact section, for how the Ärth setting deals with this is…
    4 KB (555 words) - 10:01, 8 April 2012
  • Frost Magic
    …e and create cold in various ways, and also remove cold (although the Fire Realm has Spells with a similar effect that are easier to cast), and Summon and … …ized that there are no low-level attack Spells in this Realm (or any other Realm); the lowest level Frost Bolt Spell is 3rd level, and is a bit weak.
    2 KB (373 words) - 10:02, 8 April 2012
  • Fire Magic
    The Fire Magic Realm contains Spells that lets the user manipulate fire in various ways, includ… …ized that there are no low-level attack Spells in this Realm (or any other Realm); the lowest level Fire Bolt Spell is 3rd level, and is a bit weak.
    3 KB (429 words) - 10:03, 8 April 2012
  • Earth Magic
    The Earth Magic Realm contains Spells that can manipulate earth in various ways, including dirt,… It must also be emphasized that there are no attack Spells as such in this Realm. There are no Stone Bolt or Flying Boulder Spells, although many Spells of…
    3 KB (388 words) - 10:04, 8 April 2012
  • Air Magic
    The Air Magic Realm contains Spells that can manipulate Air in various ways, and also create v… …ized that there are no low-level attack Spells in this Realm (or any other Realm); the lowest level Lightning Bolt Spell is 3rd level, and is a bit weak.
    3 KB (386 words) - 10:27, 8 April 2012
  • Combat Magic
    Note that Combat Magic and Defence Magic constitute a [[Realm Pair]], and make for a good combination for an adventurer mage, especially… == The Realm of Combat Magic ==
    3 KB (403 words) - 10:00, 8 April 2012
  • Defence Magic
    …gic, such as spell resistance and wards, and is found in the [[MetaMagic]] Realm, and defence against various elemental threats, such as [[Frost Magic|extr… … use in combination with [[Combat Magic]], and these two together form a [[Realm Pair]].
    3 KB (388 words) - 09:59, 8 April 2012
  • Divination
    …nnot detect magic, at least not well. For that, you want the [[MetaMagic]] Realm. The only way to see into the past, is to use [[Necromancy]] to contact the spirits of the dead.
    3 KB (437 words) - 09:59, 8 April 2012
  • Emotion Magic
    Thought Magic constitute a [[Realm Pair]] together with Emotion Magic, and deals with thoughts, memories and … == The Realm of Emotion Magic ==
    2 KB (351 words) - 23:26, 19 February 2011
  • Illusion Magic
    == The Realm of Illusion Magic == === sub-Realm ===
    3 KB (502 words) - 09:57, 8 April 2012
  • MetaMagic
    The Spell Realm of MetaMagic is for those Spells that deal ''with'' magic. Spells of detec… == The Realm of MetaMagic ==
    2 KB (363 words) - 09:56, 8 April 2012
  • Thought Magic
    Emotion Magic and Thought Magic are a [[Realm Pair]], and Thought Magic is the prerequisite for some Emotion Magic Spell… == The Realm of XYZ ==
    3 KB (447 words) - 09:57, 8 April 2012

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