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  • What you can do to help
    This page contains suggestions for what you can do to help with the Sagatafl design and documentation project, sorted into rough "levels" or grades, ba… …s. Take your time, get familiar with the wiki, get a feel for the style of Sagatafl.
    38 KB (6551 words) - 11:37, 22 December 2010
  • RD
    …d in tools, e.g. combat "buffing" spells that gives an RD bonus to certain combat skills under some or all circumstances. …es may also modify the roll, such as inadequate lightning, strong winds, a combat target moving very fast, being airborne, or being of unusual size (an RN b…
    4 KB (703 words) - 02:39, 9 October 2010
  • TSS
    This article defines the Time Step Scale, an important core element in Sagatafl, that is used extensively throughout the system. | 0 || 1 Round || (6 Seconds, the duration of a combat Round)
    12 KB (2003 words) - 02:39, 9 October 2010
  • Action Point table
    == Combat actions == This table assigns each combat action, except some move actions, to an action class.
    3 KB (374 words) - 09:11, 1 June 2011
  • Creating a character
    This article is about the process of creating a character in Sagatafl. It is used both to create player characters and NPCs, although simple NPC… …tion RPG rules systems, and unlike most of the procedural" type 1 systems, Sagatafl character creation starts with a profoundly tabula rasa Human, average in …
    42 KB (7209 words) - 10:33, 21 December 2010
  • Initiative Roll and Action Points
    …downwards depending on preparedness, especially in the very first Round of combat, and also see the Surprise Initiative subsection further down. …and look in the fourth column. These Stunts represent experience in useful combat reactions and habits.
    22 KB (3759 words) - 10:02, 1 June 2011
  • Action Points
    …in Sagatafl's rules for physical actions in time-critical situations (e.g. combat). Action Points measure how much a character can do in a given combat Round, with each physical action costing a number of Action Points (that c…
    5 KB (922 words) - 18:18, 4 February 2011
  • Top 12 jargon
    …on-trivial to determine exactly which 12 terms needs to be defined in this core article. Right now it's a top 12, but some entries might need to be replac… …as been moved into more specific jargon articles, all found in [[:Category:Sagatafl definitions]]
    5 KB (887 words) - 12:22, 22 May 2011
  • Most important character creation terms
    …s as well as for important English language words that are not specific to Sagatafl. …h. For instance one commander may have a significant superiority of ranged combat forces (typically archers), in a battle, which counts as 2 Edges, and a sl…
    5 KB (857 words) - 06:17, 6 June 2011
  • Sagatafl FAQ
    == About Sagatafl == == What is Sagatafl ==
    17 KB (2976 words) - 09:21, 28 October 2011
  • Old FAQ content
    <br>'''<font size="+1">Q</font>: What is Sagatafl?''' <br>'''<font size="+1">A</font>''': Sagatafl is first and foremost a ''character creation'' rules system, that is an ''…
    20 KB (3370 words) - 08:30, 28 October 2011
  • Major Changes
    The purpose of this article is to list only major and important changes. Sagatafl has been in development for quite a number of years, and some people may n… * '''Name changed from "FFRE" to "Sagatafl - the Free Fudge-light Roleplaying Engine".'''
    22 KB (3608 words) - 22:05, 22 March 2014

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