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  • What you can do to help
    …category tags can be perfectly good. Maybe even a few more, in some cases (spells, spell Realms, Enchantments). …f Enchantments, or more Spells to a Spell Realm page (e.g. more Fire Magic spells). Perhaps you think that between two extreme options, one strong and one w…
    38 KB (6551 words) - 11:37, 22 December 2010
  • Morrigans Finger
    …| Large item, Limited Categry Focus, -2 [[RD]] bonus to [[Green Category]] spells,<br>but only -1 RD to [[Weather Magic]]
    4 KB (579 words) - 14:27, 20 January 2011
  • Sagatafl and QuestFRP
    Quest FRP has learnable spells only, categorized as Mage and Divine. Sagatafl instead divides magic into …
    5 KB (830 words) - 14:32, 20 January 2011
  • RD
    … activity, or magical bonuses not grounded in tools, e.g. combat "buffing" spells that gives an RD bonus to certain combat skills under some or all circumst…
    4 KB (703 words) - 02:39, 9 October 2010
  • Mystery Slots
    …stery, and the benefit of that Mystery is that she can cast [[Body Magic]] spells on any willing man who have gone through the Embrace Mystery. She also has… …ng a spellcaster specialize further, so that his Fumbles with one class of spells, typically a Realm, will tend to be less severe, or reducing the penalties…
    9 KB (1426 words) - 17:30, 19 December 2010
  • Rote-Casting
    …in a few favorite low-level spells, so that spellcasting Fumbles for these spells will tend to be less severe. …picks per spell level. The chosen spells are referred to as Rote-Memorized Spells.
    5 KB (845 words) - 14:30, 20 January 2011
  • Domain Magic
    There are no spells to do this, because Domain Magic cannot be classified as belonging to any …
    10 KB (1630 words) - 01:09, 16 December 2010
  • Domain Magic effects
    | Domain Realm Focus IV || 1 DU || -4 RD bonus to spellcasting,<br>for Spells from one chosen Realm | Domain Realm Focus V || 3.5 DU || -5 RD bonus, to Spells from one Realm
    17 KB (2723 words) - 01:03, 16 December 2010
  • Essence
    …h as Enhancing animals, turning Enhanced animals into Familiars, or giving spells a Duration of Permanent. === Making spells permanent ===
    11 KB (1887 words) - 02:45, 9 October 2010
  • Rote Cantrip
    …and therefore must learn it again before he can make use of it to pick new spells for Rote-Casting, but this is common, and the character really misses out … … of non-use to forget the Rotes, then after that he can memorize different spells at the cost of 4 Hours per pick.
    4 KB (662 words) - 14:30, 20 January 2011
  • Magic traits
    …f Advantages and DisAdvantages that modify the character's ability to cast spells, Endow magic items, or use magic in some other ways. …th Fire Magic, he casts Fire Magic spells at a +3 RD penalty and all other spells at a +4 RD penalty.
    13 KB (1998 words) - 03:01, 27 April 2011
  • Artificer
    …ower (such as Charm-Making), or some learnable ability (Endowing, or those spells that cost Essence) so that the character has more ways to spend Essence. T… …s), and so very, very rarely bother casting the more thorough Detect Magic spells, and even more so for the elusive Class C items.
    41 KB (7102 words) - 04:17, 28 December 2012
  • Item Quality
    … or -4, and a variety (not yet determined) of above-average Qualities, but Spells can be cast to give bonuses to Cooking ingredient Quality, and this can ca…
    22 KB (3753 words) - 14:55, 10 October 2010
  • Quotes to be placed
    ==== Spells ====
    3 KB (517 words) - 18:37, 19 January 2013
  • Creating a character
    …phabets such as Runes, Latin, Arabic, Hieroglyphs) and Casting Options for Spells. ===== Spells =====
    42 KB (7209 words) - 10:33, 21 December 2010
  • Tree Magic
    === Spells from the Plant Realm === … available spells within the [[Plant Realm]] of magic. There are four such spells, forming a ladder, starting with Enchant Tree I up to Enchant Tree IV. Eac…
    10 KB (1764 words) - 22:58, 7 December 2010
  • Strong Magic
    …, making some spells cast by the character more powerful. Most often, only Spells of level 4, 5 and 6 are affected. …hus not low or low-medium level spells. VSM usually affects only 6th level spells. The primary benefit is in a stronger spell ''effect'', meaning more build…
    25 KB (3878 words) - 11:49, 7 May 2011
  • Spell Safety
    Spell Safety is a stat that can apply to single Spells, sub-Realms, Realm, Categories or all of a character's spellcasting. Multi… …e Spell Safety, especially in their areas of preference, either Realms and Spells they are very good at and find useful on a tactical or convenience level, …
    6 KB (1071 words) - 00:18, 20 December 2010
  • Jump Factor
    … from Agility but heavily normalized, and is affected by Fleetness, and by Spells. …tments can do this; at best items can be Enchated to cast the JF-improving Spells and Item Abilities on you.
    11 KB (1812 words) - 06:41, 26 December 2010
  • Satanic Item Abilities
    … at 24/Moon (note that for most other 3rd level Invested Item Abilities or Spells, . The wielder can basically use this Investment on an as-needed basis, no…
    12 KB (1966 words) - 19:49, 22 May 2011

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