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  • Temp Attributes and Stats
    …ibutes, sub-Attributes, and non-attritive Derived Stats. Attritive Derived Stats such as Blood Points and Spell Energy Points (and Hit Points, in the incre… Note that some of the formulae below, for (non-attritive) Derived Stats, may be changed later. Also ntote that Attributes and sub-Attributes use d…
    10 KB (1382 words) - 21:27, 30 June 2013

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  • What you can do to help
    …nges with the equivalent of a doctoral thesis). The same goes for tweaking stats, e.g. spell bonuses or spell statistics. Explain, at whatever briefness or… … strength. If so, create it. Don't sweat the stats. Others will change the stats if they feel like. Just adding the option, creating it, putting it in the …
    38 KB (6551 words) - 11:37, 22 December 2010
  • Morrigans Finger
    :1 IL: The Spell is Invested in the item (base stats: GSL:3 AR:3d12 AT:1R, C:4/Week, D:1 Hour, R:Wielder) :1 IL: The Ability is Invested in the item (base stats: AL:3 A:3d12 AT: 1R FT:1R C:4/Week D:inf. R:Wielder)
    4 KB (579 words) - 14:27, 20 January 2011
  • Quick-Silver
    <br>1 IL: The Ability is Invested in item (base stats: AL:? A:3d12 AT:1R (FT:1R) C:?/Week D:? R:Item)
    1 KB (180 words) - 14:27, 20 January 2011
  • Mage Factor
    …gle stat cannot do perform all necessary work, that two or even three such stats are equired, then they will be created and become an integral part of the …
    7 KB (1209 words) - 22:31, 22 March 2011
  • Rote-Casting
    the stats for the Lore go here.
    5 KB (845 words) - 14:30, 20 January 2011
  • Wikitext table reference I
    :1 IL: The Ability is Invested in item (base stats: AL:? A:3d12 AT:1R (FT:1R) C:?/Week D:? R:Item) :1 IL: The Ability is Invested in item (base stats: AL:? A:3d12 AT:1R (FT:1R) C:?/Week D:? R:Item)
    9 KB (1108 words) - 23:07, 20 May 2011
  • Rote Cantrip
    the stats for the Lore go here.
    4 KB (662 words) - 14:30, 20 January 2011
  • TSS
    …spect of his character and serves as partial justification for his extreme stats. If Wild was willing to forego those routines for the duration of the Inve… …ly, note that Professor Wild is an exceptional character (in terms of both stats and skills), ''and'' receives assistance from another character who is nea…
    12 KB (2003 words) - 02:39, 9 October 2010
  • Flaws
    …ases, mundane means, often in the form of extremely high social Skills, or stats (such as Appearance or the Charisma attribute, or the ability to Dazzle), …
    46 KB (7732 words) - 02:51, 1 January 2013
  • Profstat
    … is something other than 3. This has two causes, one is that all the other stats in the APT Block are reerred to by alphabetical characters, and secondly t… [[Category:Stats]]
    14 KB (2322 words) - 11:26, 18 March 2011
  • Creating a character
    …s and DisAdvantages, and usually also modifies the cost of some traits and stats, making them cheaper or more expensive, and may raise or lower the maxiump… …or above the species maximum - and all species have maximum values for all stats). Usually the non-beta aid software will give a warning if this is the cas…
    42 KB (7209 words) - 10:33, 21 December 2010
  • Jump Factor
    …cult and non-obvious one, in the setting. Fleetness affects more important stats, such as Dodge and even most other combat skills, although most of the oth…
    11 KB (1812 words) - 06:41, 26 December 2010
  • Spell Force
    …and Durations of Spells somewhat unpredictable. The normal values for such stats are known, but sometimes casters will Push one or the other, or dual-Push …
    9 KB (1463 words) - 03:56, 30 March 2011
  • Spell
    == General stats for Spells and Greater Spells == Insert here a table listing some general stats for Spells, based on level and whether they're non-Greater or Greater.
    12 KB (2008 words) - 05:07, 8 January 2011
  • Elemental
    == General stats for Elemental spirits ==
    7 KB (1121 words) - 17:07, 18 May 2011
  • Temp Charsheet Notes
    …each such box also defining all sub-Attributes, and also pertinent Derived Stats. For instance, the Creativity or Creative Derived Stat goes in the Intelli…
    18 KB (3015 words) - 12:42, 30 April 2012
  • Temp Special GP
    …-Travelled, and still having to pay PP to improve the Base OVerall Contact stats. Contact Types are used, like in Modern Action RPG, e.g. a player who want…
    3 KB (424 words) - 13:27, 26 February 2012
  • Undead Minion Abilities
    …is the basic cost for Animating or Summoning a Minion, with base (minimal) stats).
    10 KB (1524 words) - 15:06, 25 May 2011
  • Temp Flaws overview
    This article is a temporary repository for Flaws, consisting of the stats for the Flaw (FP for each level it can have) and perhaps a brief writeup, …
    98 KB (13268 words) - 16:49, 17 February 2013
  • Wealth Levels
    The two things, or stats, that can be modified, are Equipment Wealth and Cash, both starting at a v…
    15 KB (2557 words) - 08:44, 6 August 2011

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